> Forest of True Sight > Questions & Answers Reload this Page Looking for advice on recutiment
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Old Jun 28, 2005, 10:08 AM // 10:08   #1
Ascalonian Squire
 
 
Join Date: May 2005
Location: Ocean Springs
Guild: Ancient Combat Experts
Profession: W/Mo
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Default Looking for advice on recutiment

Hello all,
I am Sir hawke of [ACE] Ancient Combat Experts. My guild is 19 members strong and we are really starting to get organized and looking at rectiment. I have a problem with this, how do I get mature players with out spaming the chat broads in the game like those who sell items. We have gotten our last two players by helping with quest. I was wondering what other guilds did. We are trying to build a really respected guild and any advice would be great.

Thank you for your time
Sir hawke [ACE] monarch
www.ancientcombatexperts.com
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Old Jun 28, 2005, 03:20 PM // 15:20   #2
Ascalonian Squire
 
Join Date: Apr 2005
Location: Illinois
Guild: Knights of the Alliance
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Spamming is not always the best way to recruit members because you know absolutely nothing about the people you are attracting. I suggest you run guild quest/mission nights or PvP groups in Draks or HoH and leave one or 2 spots open to add random people. I find that people are attracted to groups they feel are active and running with 4 or 6 people who are all in the same group gives people the sense that the guild is organized. You also get to see how the ramdom players fit in and work with the group. You should include these people in casual conversation when the fighting is not intense on missions or between fights in the arena.

If they seem like a good fit ask them if you can add them to yours friends list and stay in contact with them and invite themt o make other mission runs. Even if they are in a guild, their guild might not be as active. Respect that they are in a guild, do not badger them about leaving the guild they are in, that is just bad. But let them know they are welcome to join your guild if they ever feel like they need a change.

Leaders and officer who recruit every Tom, Dick, and Harry find that this causes a lot more problems then leaders who take time to get to know people and make sure that you and the recruit feel comfortable with the guild.
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Old Jun 28, 2005, 04:02 PM // 16:02   #3
Frost Gate Guardian
 
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Join Date: Jun 2005
Location: Australia
Guild: Guild of Choice
Profession: Me/Mo
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Hey that's a good idea (I too need help in recruiting lol)! Thanks Detrick.
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Old Jun 28, 2005, 04:37 PM // 16:37   #4
Ascalonian Squire
 
Join Date: May 2005
Profession: Rt/R
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Players can claim to be "mature" but we all know how much *words* are actually worth in the online world.

I find the best place to recruit (for my guild's purposes, at least) is in the Underworld (UW), or the Fissure of Woe (FOW). The level of cooperation required to survive for long periods at either location is a true test of cooperation, coordination, and general playing ability.

For example, in UW, which is more dungeon-like, everyone needs to play a role, whether it be body-blocking, healing the body-blockers, or quickly nuking the enemies that the body-blockers are blocking. If any part of that "chain" fails, you ALL die. So you know at least these players can follow orders and coordinate. Sounds like two useful traits to have for PVP teams doesn't it?

Take 5 or 6 of your guildies, add 2 or 3 randoms and head down to UW. Good players know after one or two encounters in UW whether or not they are with *other* good players. If the "randoms" are suitably impressed with your guild's level of coordination and general survivability down there, they may actually ask to join YOUR guild without you even having to say anything at all.

Good luck recruiting!
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Old Jun 28, 2005, 04:42 PM // 16:42   #5
Jungle Guide
 
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Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
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the above is the best method. we too (my guild) like to run missions and quests with other characters. Random invites are a abad idea, and heres why ... the guild, to remain nameless (because I am still friends with some of them), happened to recruit a very active individual who they thought had a lot of wisdom was offered an officers position within a week or 2 of recruitment, turned out he was just blowing smoke and when promoted he crashd there guild by deleting all there members.

My point is it is extremely important to use better judgement and gain experience with individuals when recruiting. It is better to take the time to get to know people and recruit 1 solid indivual in a month then to rush recruit 10 useless indivuals who really dont care about your guild they just joined for the capes.

We currently have a guild of 9 or 10 strong who have been together since beta, and have only recruited 2 new people on release.
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Old Jun 28, 2005, 04:43 PM // 16:43   #6
Ascalonian Squire
 
Join Date: May 2005
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I went the route of taking the small guild I had, getting a really solid 8 team together, winning a bunch of GvG battles, getting our team rank to under 150, and then recruiting in the tomb advertising our rank, we went from 10 really good members to 40ish in about a week, and theres not a crappy player among them.


www.squadsa.com
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Old Jun 28, 2005, 10:18 PM // 22:18   #7
Ascalonian Squire
 
 
Join Date: May 2005
Location: Ocean Springs
Guild: Ancient Combat Experts
Profession: W/Mo
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Well as we are a new guild with a ranking of 1515 I think. I really dont think that will work for us not all of my members like pvp and I have no problems with that. I played AC2 from beta till expassion Xhawke of Dragonspwan on wintersebb. I was HC member my friend was the monarch I know a good guild takes time to build as we ended the ac2 regien with 100 strong active guild menbers. Now with Guildwars I understand the game is strong on pvp and by name it should give most a clue. As the guild grows I was wondering how you get the so called mature players. I dont think we will ever be ranked high in the gvg ladder with over a 1000 active guilds already and the number I see coming online everyday. Our guild has no age req but the avg age is 25 in my guild. I not sure as how to build up relations with other guilds. By asking for help in these areas I am hoping to build some info aswell as contact up. We believe a good guild member is a person who cares more about the ind behind the chr rather than the chr logged on the game.
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Old Jun 28, 2005, 10:43 PM // 22:43   #8
Ascalonian Squire
 
Join Date: Jun 2005
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Find a way to get your url linked to different sites, even those that aren't GW related. People will come to you. If they like what you have to say and what you stand for, they'll try you out.
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Old Jun 28, 2005, 11:47 PM // 23:47   #9
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: The Last Horadrim
Profession: E/Me
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I don't particularly want to type an extremely long post so I'll just tell ya how my guild does it.

We basically, spam only Tombs districts and are as specific as we can be in our spam as to what we want. We also don't tell them anything in our spam about what we have, guild hall etc. that usually weeds out some of the immature players right there who are maybe just look for thier next guild hop. We make sure they meet all the requirements for our guild before we tell them any more about the guild, and then we explain how the guild works. After that if they're impatient or immature you've usually figured that out by then. Make sure your recruiters are good judges of character.

Since we're a Pvp guild this probably works a bit better because we just look for people who are intersted in Pvp(tomb dists help) and then we try them out in Tombs groups before we let them do GvG. So far most everyone has checked out once they're in the guild.

Hope that wasn't too long....
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Old Jun 29, 2005, 01:45 AM // 01:45   #10
Academy Page
 
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Join Date: May 2005
Location: Ontario, Canada
Guild: Celebrity Gangsters [FamE]
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My style is that we use the respectable tools here, then we can heavily recruit in-game using our reputation. We'll never even need to spam, we'll just start attracting people when we get to the IG-recruitment stage. I've just depended upon GWG and mergers thus far, and we're doing great. When we get to 60+, have a ladder ranking, and have graced the HoH - we will attract people without the need for ... questionable .. meathods such as spamming.

-Ascension
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Old Jun 29, 2005, 03:56 AM // 03:56   #11
Pre-Searing Cadet
 
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Join Date: Jun 2005
Location: NC
Guild: Odin's Hammer
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All of those ideas are great, posting your site in other places do help, thats how i saw this guild i was just web browsing and came to xtremetop 100 site and saw this guild, hooked ever since.
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Old Jun 29, 2005, 05:12 PM // 17:12   #12
Ascalonian Squire
 
Join Date: Apr 2005
Location: Illinois
Guild: Knights of the Alliance
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Quote:
Originally Posted by Marc Grahamsworth
Hey that's a good idea (I too need help in recruiting lol)! Thanks Detrick.
I am glad I could provide some useful info. I have learned alot from people over the years and the mistakes I have made. Feel free to look me up in game if I can be of any assistance.
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Old Jun 29, 2005, 06:53 PM // 18:53   #13
Keyboard + Mouse > Pen
 
 
Join Date: Apr 2005
Profession: Mo/W
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Got to say, ranks in any clan type of enviorment suck if your aiming for a mature level of play.

I've only been in three clans my entire life, one was based around most of the Blizzard games, starting from Starcraft, used ranks and whatnot. All people wanted was ranks, but it was of course mainly kids.

Then a FPS clan, which had no ranks, just a couple of head guys who were easy going. We were a great group of people.

After years, they died out and I joined up with another one who was the same. Easy going, no ranks, just a couple of "head" guys so to speak.

In the near future when I start to look for a guild, these are what I would be looking for as a mature player:

Voice chat.
Team work.
Active guild members.
Forums without the clutter of spam ads.
Well designed website.
Decent guys.
No major swaring or cussing. The odd time, sure, but no continual amount.

Anything else that comes with that group is a bonus. Some serious PvP play would be nice as well since I'm a pretty big player when it comes to that kind of stuff.

Thats an example of what most guilds should aim for when attempting to recruit mature, somewhat serious types of players.

I'd say invite the possibles after you play a game with them onto teamspeak. Let them know that you are pretty active at said time and that if they are ever looking for someone to play with, drop on in and say hi.
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Old Jun 30, 2005, 10:30 AM // 10:30   #14
Ascalonian Squire
 
 
Join Date: May 2005
Location: Ocean Springs
Guild: Ancient Combat Experts
Profession: W/Mo
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I believe that so called ranks are there for the purpose of helping the team. Each High council menber has five menbers under him. That HC member job is to help those ind with quest, crafting,and ect.. The HC deals with the so called bad seed. I dont think one ind can make a unbais choice on these matter. With this type of break down it makes it easyer to keep up with ind needs.

Now as far as website goes, I am a Eq Eng Tech. I can take your dvd apart to compents and put it back togher but html is NOT my area of expertise. I am open to any suggestion and help with the website.

We run a Teamspeak Server for our Guild.

Our website has a forum without adds and needs some refining but working on that.

As far as members we have to young players in the guild but the rest are above 18. there is no age limit to the guild but like I said early we are looking for mature players. The group we have is great and we are looking for more.

As far as lang goes on ts I agree with the coment that ops every now and then is ok but the bleep...bleep...bleep is a no..no.
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Old Jun 30, 2005, 02:32 PM // 14:32   #15
Frost Gate Guardian
 
Join Date: May 2005
Location: San Antonio, TX
Guild: Xen of Onslaught [XoO] - www.xoohq.com
Profession: W/E
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Running a successful guild is like running a successful business except you aren't paying people to stay and play with you so in some ways running a successful guild is more difficult.

You need a mission statement, you need defined goals, you need a plan to reach those goals. You need to track how you are doing at reaching the goals. You need to be able to adapt that plan as things change. As an example for Xen of Onslaught...

Our overall objective as a guild is to bring people together that have fun playing. Through fun and friendships we will learn to work as a team and become #1.

For goals we want everyone to finish PvE with at least one character, preferrably all classes. To help accomplish this goal we make sure people get past any point they're stuck at (an example, one guy had failed Aurora Glade 8x in PUGs, another tried Elona for 3 hours). Basically if you see somebody getting frustrated do/organize something to help them (because people don't always ask for help). Why? The more you know about the various classes the better you'll be at all aspects of the game (PvE and PvP both).

We want everyone to participate in GvG so our policy is 'grab 8 players and go'. If everyone is having fun with no pressure in the match they'll perform well, they'll be able to not freak out after our team gets wiped in the first skirmish with the enemy. Maybe the enemy completely wipes us out over and over, instead of bemoaning it we watch what they did and learn.

We wanted to give highly compeitive people a chance to be in a #1 ladder guild. With our open GvG policy we created a second guild where things would be more organized than the 'grab 8 and go' policy. This goal though may need to be adapted (as an example of needing to adapt) because of the 2 week rule for faction bonuses as we probably don't want to move people back and forth or perminently segment the guild.

So how are we doing? Well everyone is having fun so the mission statement is working out and it is enabling the other goals as well. The majority of the guild has at least one, if not more PvE characters through the game. In GvG our 'grab 8 and go' is working out great, we've learned to adapt and work together with all sorts of enemies and all sorts of teams on our end (We're ranked 160ish with a winning streak of 11 or 12 including wins against top 100 guilds). Maybe this means our competitive ladder teams can GvG in the main guild and we still can reach #1 on the ladder, that we'll have to see here in the near future.

Oh and a final note, we're always recruiting, you have to continually try to recruit because you'll have constant churn and you can't really ever have too many people. A good website, teamspeak server, etc help the recruiting but in the end it comes down to mostly can the leader/officer/recruiter speaking with the potential recruit inspire them to feel that the guild they're about to join is the best thing out there. If you can do that you'll have plenty of recruits.
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Old Jun 30, 2005, 08:38 PM // 20:38   #16
Ascalonian Squire
 
 
Join Date: May 2005
Location: Ocean Springs
Guild: Ancient Combat Experts
Profession: W/Mo
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Quote:
Originally Posted by Moskel
Running a successful guild is like running a successful business except you aren't paying people to stay and play with you so in some ways running a successful guild is more difficult.
Good advice I agree with what you said we are working on a detailed mission statement and coc.
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Old Jul 20, 2005, 04:37 PM // 16:37   #17
Chasing Dragons
 
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Thank you guys for the good ideas.
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